POV-Ray : Newsgroups : povray.binaries.images : Realistic bricks : Re: Realistic bricks Server Time
7 Aug 2024 13:20:09 EDT (-0400)
  Re: Realistic bricks  
From: Tom York
Date: 25 May 2006 18:00:00
Message: <web.44762857782f552a7d55e4a40@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:

> The main discovery here for me involved the problem of the scaling
> of nested textures.  Often when you nest textures, the scaling
> of the contained textures will be influenced by the scaling of the
> containing texture.  Apparently, I was able to divorce this connection
> by defining each pattern, prescaled, as a pigment function before
> nesting them.  But my testing of this was not exhaustive.

I remember MegaPOV used to have a "reset_children" warp to combat this, but
I thought it was completely replaced by pigment_pattern in 3.6 and
derivatives (as described in manual section 3.5.11.25). This is the same
problem?

Tom


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